TEXTURE FILTERING global.parallel-n64-filteringĮnhancement. WIDESCREEN global.parallel-n64-aspectratiohintīreak aspect ratio and stretch the image. Improve the fidelity of 3D models (does not affect 2D sprites). VIDEO RESOLUTION global.parallel-n64-screensize Other configuration settings must be configured from RetroArch's Quick Menu ( + ). ⇒ Off none, memory memory, rumble rumble. The accessory pack plugged into controller 1. ⇒ Off None, As Is As Is, X2 X2, X2SAI X2SAI, HQ2X HQ2X, HQ2XS HQ2XS, LQ2X LQ2X, LQ2XS LQ2XS, HQ4X HQ4X, 2xBRZ 2xBRZ, 3xBRZ 3xBRZ, 4xBRZ 4xBRZ, 5xBRZ 5xBRZ, 6xBRZ 6xBRZ. Uses upscalers/resamplers on textures to improve their clarity. TEXTURE ENHANCEMENT (XBRZ) global.mupen64plus-t圎nhancementModeĮnhancement. ⇒ Off None, Smooth 1 Smooth filtering 1, Smooth 2 Smooth filtering 2, Smooth 3 Smooth filtering 3, Smooth 4 Smooth filtering 4, Sharp 1 Sharp filtering 1, Sharp 2 Sharp filtering 2. the Peach painting in Super Mario 64) while others completely omitted it, resulting in aliasing textures for distant objects. Very subjective, some N64 games actually did use mip-mapping and require it for certain graphical effects (eg. The “Sharp” settings enable anisotropic filtering, dramatically improving the clarity of distant textures at the cost of making UI elements blurrier. The “Smooth” settings don't have anisotropic filtering enabled, resulting in very blurry distant textures. TEXTURE FILTERING global.mupen64plus-txFilterModeĮnables mip-mapping to smooth out textures on distant 3D objects based on distance and angle. Should only be disabled if running at native resolution for a more authentic experience. Higher values give diminishing returns at an exponential performance cost. The N64 has no MSAA natively, but this was masked by its blurry video output. Applies MSAA to smooth out jagged edges on 3D object polygons. Negligible performance cost.ĪNTI-ALIASING (MSAA) global.mupen64plus-MultiSamplingĮnhancement. standard uses a traditional 4-point bilinear filter for more accurate textures. 3point is accurate to the unique 3-point bilinear filtering the N64 employs as a cost-saving measure, however this introduces some distortion to the resulting textures. Chooses which bilinear filtering method is used to smooth textures on 3D objects. Some games natively support 16:9 in their in-game options.īILINEAR FILTERING global.mupen64plus-BilinearModeĮnhancement. Only works when using a 16:9 video mode and with bezels (decorations) disabled. WIDESCREEN HACK global.mupen64plus-aspectĮnhancement. If set to auto, will match your current video mode. The rendering resolution when using a 16:9 aspect ratio. VIDEO 16:9 RESOLUTION global.mupen64plus-169screensize The rendering resolution when using a 4:3 aspect ratio. VIDEO 4:3 RESOLUTION global.mupen64plus-43screensize Settings that apply to all systems this core supports Write themes for batocera-emulationstation.Redirect upgrades from any board to my own builds.How to work on batocera.linux (and not recompile everything).Syncthing: share saves across multiple Batoceras.Raspberry Pi: Add power buttons/switches.
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