When ANGLE is loaded into your project, it adds all required references and libraries needed to run your code. Using Visual Studio’s NuGet Package Manager, install the “ANGLE for Windows Store” package, and it’s ready to run your code. NuGet is the package manager for the Microsoft development, and now provides easy access to “ANGLE for Windows Store” for your project. If you are a Windows developer, you may already be familiar with NuGet. ANGLE is not restricted to mobile devices, but any device running DirectX 11 on Windows: desktop, laptop, tablet, phablet, phone, and even Raspberry Pi 2 (with Windows 10). Whether it be WebGL running in web browsers, or games using OpenGL ES 2.0 for rendering complex scenes, ANGLE provides a way to run these on current Windows devices.ĭuring the past year, new features added to ANGLE have opened up the Windows Store, added compatibility for Windows 8.1 and Windows Phone 8.1, and now, Windows 10 Universal Windows Platform projects. Since 2010, the goal remains the same: provide a way to universally run OpenGL ES 2.0 content on Windows. What Is ANGLE?ĪNGLE, or Almost Native Graphics Layer Engine, is an open-source project that allows Windows developers to seamlessly run OpenGL ES 2.0 content by translating OpenGL ES 2.0 API calls to DirectX 11 API calls. With ANGLE support for the Universal Windows Platform architecture, you can take your converted app and distribute it to Windows 10 customers. This means it just got easier to use your existing OpenGL ES code on the Windows family of devices. The ANGLE NuGet package is designed for app projects using Visual Studio 2013 and/or Visual Studio 2015, targeting Windows 8.1, Windows Phone 8.1, and Windows 10. We’ve listened to your requests on our GitHub site and have solved these issues and more! Through participation with the ANGLE Project, ANGLE for Windows Store is now available to Windows developers through NuGet. How do you port your app while minimizing the amount of code that needs to be re-written? However, you’ve heard about Microsoft’s efforts to ease the porting of apps to run on Windows. You want your app in the hands of the forecasted 1 billion Windows 10 users, but your graphics code will not run across all Windows devices without a major re-write. You have developed and/or published apps running on iOS and Android with OpenGL ES content. This blog was written by Tony Balogh, Senior Program Manager.
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